R2Games' Yitien is a browser-based fighting game that is based on Chinese lore. We take a look at this easy-to-pick-up title and see how it fares. See what we think before heading to the comments to chat about your experiences.
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Yitien Chronicles, a browser MMO published by R2Games, gives absolutely none of that. Touting itself as the best Asian-themed MMO, Yitien fails all entirely in almost every aspect. I gave it a try due to it looking similar to other games like Myth War and had hearkened back to the familiar feels of old-school games like Icewind Dale and Baldur's Gate, hoping that it could replicate some of their aspects that I enjoyed the most like environment and combat. I'm not quite sure why I was so surprised that I was completely wrong about what I aspired it to be like.
Just looking at the screens, the average reader may be inclined to think that I'm one of those reviewers that spout hatred at the first sight of, shall we say, less-than-modern visuals. I assure you that is not the case. In fact, I have to praise Yitien for its simplistic style and art, rendering it looking quite good for a browser game. Animations can be quite clunky, but it isn't necessarily a bad point either. The environments are decently crafted to a point where it isn't strange to find yourself being immersed in that sort of secondary world. It is definitely one of Yitien's strongest points.
Now that we have the positive points out of the way, let's get down to what's wrong with Yitien. First of all, what surprised me the most was the afk/auto-pathing mode that simply led me from one NPC to another, and from place to place. I had first thought my character was uncontrollable and I was in a tutorial of sorts, but it turned out, I was already playing the game. The auto-pathing did everything for me and all that was left was just for me to confirm dialogue choices and equip gear I received as quest rewards, which were also automatically updated via a loot window with an instant equip option. The only time I ever got to see anything about my character was when some quests acted as tutorials and opened them up for me. Even then, there were arrows pointing to certain parts of the opened window that I should click, setting up everything from my stats to skills for me.
[caption id="attachment_31063" align="aligncenter" width="640"] ...do I know you?[/caption]There isn't even any semblance of a plot to speak of. No story to entice a player to keep going further, but just NPC with the mundane task or small sub-plot of poisoning royal courts or some such that felt very impersonal and is kept at that level for most of the game. It just continues on and on, facing down one randomly named opponent to another, seemingly impacting whatever world Yitien is based in.
I can't really play comfortably when my screen is just a mess of numbers, windows, and abstract spell effects. Here on Yitien, the interface is a cluttered mess. Icon after icon kept appearing whenever I progressed in something, adding more and more unnecessary detail to what was already a crap-filled screen. Cash shop prompts, free item packages, xp boosts; you name it, it's probably on the screen. Adding to the fact that I wasn't technically playing, the interface just made it even more unbearable to continue on with the game.
[caption id="attachment_31076" align="aligncenter" width="554"] You see those three guys? Yep, this is it.[/caption]Dungeons are dead simple in Yitien. You go get a quest, get inside an instance with the quest active, and then kill everything inside. In the beginning, there really isn't much except for one group of enemies that needs to be dealt with. The automated combat will dispatch them, and when the battle is over, you click on the portal or on your quest log to head back and claim your reward. That's it. Game, set, match.
Well, I think I found Yitien's redeeming quality. Combat, as automized as it is, really does a great job portraying your avatar's awesomeness. The skills and animations are not as top notch compared to other f2p MMOs, but it does give a grand sense of cool and grit. The sound effects pair up nicely with combat and are definitely great to view. Because watching is all you'll be doing, really.
[caption id="attachment_31078" align="aligncenter" width="551"] Graarrgh! Psycho Chooop![/caption]There is a tinge of pride whenever you'd see your character defeat a group of enemies with your panda pet, as if you have indeed achieved something. But sadly, the feel of it is the only thing Yitien has done right. There is nothing else to speak of but the glamour of looking on as the combat occurs and there really isn't anything that makes it truly a Yitien-only feature.
Now I understand that browser games mostly target those too busy to invest any time in MMOs, but Yitien just took that too far. There is no semblance of achievement, exploration, satisfaction, or just about anything. I can say that I absolutely had no idea why I was even bothering to play it further to make a good review. I wanted to review this game in the fairest possible way and trudged along further the mud that is called Yitien. Unfortunately, all I did find was mud.
Yitien offers to players three paths to follow, warrior, sword dancer and healer, each one with their own skills, weapons and equipment. The different quests will drive the player along the journey through ancient China during Yuan Dynasty. Player will have to fight against monster, bosses and other evil creatures, who will stand in front of its plans.
Yitien Chronicles is next-generation, Chinese-themed browser MMORPG developed by Reality Squared Games. The game takes place in China at the end of the Yuan dynasty, with an empire collapsing while sects of warriors are all fighting for power. The player will play as a warrior thrust into this conflict, and in whose hand is the fate of the Empire, and can revive it or allow it to collapse completely. In the game you can fight in strategic turn-based combats, get pets and mounts, and participate in a wide variety of multiplayer events. In addition the game includes a depth character customization with their "Meridian" system
Nova Genesis is a F2P Hero Building MMO RPG browser game, developed by R2Games.Nova Genesis is a free to play browser-based fantasy themed MMORPG where players are able to choose from multiple classes as they adventure through a story rich game facing various challenges, earning experience and levelling up their hero character to improve their battle prowess. Players are able to play the game solo or work alongside other players cooperatively and even go head-to-head in PVP battles matching their wits and skills against other players from all across the world. As a browser-based MMO players can access the game directly through the games web browser after a quick registration and do not need to download any client to play.
Kabam (formerly Watercooler, Inc.) is an interactive entertainment company founded in 2006 and headquartered in Vancouver, BC. with offices in Montréal, QC, San Francisco, CA and Austin, Texas.The company creates, develops and publishes massively multiplayer social games (MMSG's) such as Marvel Contest of Champions and Transformers: Forged to Fight for mobile devices. Before expanding into gaming, Kabam established itself as a social applications' developer with entertainment and sports communities totaling more than 60 million users.Kabam markets freemium games for mobile devices, and social networking services. The company's previous investors included Alibaba, Canaan Partners, Google, MGM, Intel, Pinnacle Ventures, Redpoint Ventures, Warner Bros. and others.
The company has focused on developing "real games," or games with immersive gameplay mechanics akin to more traditional MMOs with an emphasis on the spending and gambling of virtual currency. In late 2009, Kabam launched Kingdoms of Camelot, one of the first successful strategy games on Facebook, but in June 2010, the number of players began constantly shrinking.[1]
Alibaba announced in July 2014 that it planned to invest $120 million in Kabam, giving the company a $1 billion valuation. This allowed its games to be distributed through Alibaba's apps, including Mobile Taobao and the Laiwang messaging app.[11]
As of April 2015, Kabam is only focused on developing AAA mobile games. As a result, a number of Kabam games were shut down, older Kabam games transferred to other companies and Kabam support for third-party games decreased.[2]
On January 7, 2016, Kabam announced it had sold its legacy games and third party-published games to Chinese publisher GAEA Mobile.[15] As the downsizing in April 2015, Kabam shut down a number of older games that were not transferred.
On February 22, 2016, Kabam laid off 8 percent of its company workforce. Kevin Chou, Kabam's chief executive, said in an exclusive interview with GamesBeat that the company will focus on free-to-play massively multiplayer mobile games such as its current hits, Marvel: Contest of Champions and Star Wars: Uprising. That means Kabam will put less emphasis on single-player games such as Fast & Furious.[16]
Notes:Release date denotes when a game is first available to play, including closed and open beta releases.For games that are developed by other studios and distributed by Kabam, the shutdown date is when Kabam discontinued their support of the games. Those games may still be distributed by other publishers, or available to play on servers hosted by companies other than Kabam.
R2Games, or Reality Squared Games, is an global online game publisher that primarily deals in browser games. Their games are free to play and rely on micro-transactions to make a profit. R2Games have also recently expanded to mobile games, using the same business model they use for their browser games. 2ff7e9595c
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